![]() ![]() The game takes a top-down, 2D view, and you can see enemies in all the rooms in an area, sometimes standing or sitting around, sometimes patrolling. Creative kills, combos, using doors, and using multiple weapons in a chapter will raise your score. You can die infinitely, though taking too much time will impact your score. When you die, you simply restart at the last checkpoint. What makes the game less difficult than some of the other hard games I've played recently is its extremely forgiving death system. This makes stealth (and the proper timing of door smashing) critical to survival. Enemies die just as easily, of course, and you have the element of surprise. If you get touched by an enemy it's lights out. ![]()
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